Bodycount has sort of slipped onto the shelves without too much of a fuss despite some early screenshots whetting our appetites. With the creator of last-gen console’s fave, Black, Codemasters look like they have a potential quiet classic on their hands with tons of guns, massive explosions and a decent looking game.
Bodycount game review Playeject
So when we booted up Bodycount and were met with a dated looking front-end welcome and options screen our excitement wavered slightly. Firing straight into the single player campaign we were taken into a virtual war-room of sorts showing us lots of fighting between Africa’s Militia and some sort of Army in the country. For some reason we are dropped in the middle of it and have to do something or other. Basically, shoot anything that moves. And anything that doesn’t move because that might blow up and its fun.

So we skipped a boring story and went straight into action with a shotgun and assault rifle, picking off enemies from both sides as we ran through a shanty town. The objective for each level is pretty clear, indicated on a sonar at the bottom of the screen and a constant blue beacon on the main HUD with a distance tracker so we know how far away you are with updates to your mission given by a female voice who is hacking the enemy compounds.

There’s a standard selection of weapons available but there’s strangely no sniper rifle, despite the enemies having plenty of them. The land mines are handy for when playing more tactically and the grenades are a life saver. There are also 4 powerups available to you which allow either temporary health boost, explosive tipped rounds, an airstrike or a pulse radar which highlights enemies in a blue glow.

The Pulse radar was especially useful for some of the underground bunker levels – we found it hard to see some of the shooters who were dressed all in black and the surrounding environment was also pretty dark. Whether this was an oversight by Codemasters or a clever move to make the game a bit harder we can’t say. Annoying though.

Using the powerups will cost you intel which is left on the ground after killing a bad guy. Collect the intel to recharge your intel meter so you can use another power up.

Another key feature of Bodycount is the Skillshot kills. Kill an enemy by gunning him down and you’ll earn a kill. Get a headshot or use a grenade and you will earn a Skillshot. By performing skillshots in a row will boost your score for that level using a multiplier which affects your end of level ranking. In the single player mode, this is relatively pointless but when you open up the Multiplayer option, getting the top rank gets competitive and only adds to the frenzied action.

Bodycount game review Playeject

Explosions and bodies flying are the norm in Bodycount

Playing Bodycount felt all too familiar to another recent game – Bulletstorm. The graphics might not have been as impressive and the use of a blue whip wasn’t an option – and the story was dull but the skillshot brought home a definite nod towards Epic’s revolutionary shooter. That’s not a bad thing – but Bodycount just feels like it could have been the predecessor to Bulletstorm.

Overall, Bodycount is a half decent game. Look past the silly story and there’s enough going on in each level to keep most shooter fans happy. The lack of a sniper rifle is a mistake in our opinion but as the action is so frantic it might be best not to worry about getting a perfect shot from 100 yards. Bodycount will probably tie most people over until MW3 or Battlefield 3 but after then it will likely be forgotten about!

Bodycount trailer:

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